精神在前进中不会失去任何东西.
Geism
About Geism

About Geism

Welcome, and please allow me to introduce to you.
An ordinary Touhou fan who decided to go on the path of making doujin-games.
Six , or maybe seven years ago, inspired by community and ideals, that one was determined to embark on a path when he was just a child.
He has not only experienced emptiness and reconstruction, but also regretted himself for his mediocre skills, although he may let go all of this in the future, but for now…
Let’s tell a long story short.
Certainly you’ve already know about Geism .This was an cooperation built as one of his aims that produce and release contents, which also includes public welfare ,which have no relationships with any games’ content or assets. Let me explain all of this meticulously.

About Geism Developer

About the releasing contents of Geism:
Producer/arts/coding/planning : 字母(letter)
(The current development plan is pushing forward according to Geism availability. We are still working on many interesting or in-depth ideas to show to everyone.. The process will not be too boring, Geism will release works with a relatively stable schedule.

Intention to increase content quality for the next project: art, music, dubber, programming (in order of importance)

And the development plan for the next project will publish new logs and updates.

About public welfare

About Geism’s public welfare and revenue transparency:

I believe that your willingness to support Geism’s early works is not only out of mutual interest of Touhou, but also out of trust and common ideals.

As for the public welfare part, I don’t want to go into details at the moment, I put most of my energy in producing new contents.

  1. It can be revealed that each work of Geism, or a certain percentage of the additional income (depending on witch stage of selling we are), will be placed in a very high priority public welfare fund pool ,to support the poors, mountainous areas’ people, workers’ children or workers in difficulties, also mental workers as well.

These are long-term plans, and for the moment, that’s the most I can say.

Also, in our second blog, Geism’s income and expenditure in related fields will be explained (a long-term updated information list will be made in the future so you can see), as well as the above mentioned percentage of income in public welfare.

  1. Regarding the promise of offline version of the game, the offline version will not be released recently. Firstly, for the consideration of steam sales agreement, I can not release the content too early, which is not allowed in the term; Second, considering the supporters of the first month of official releases, the delay is to respect them.

There is also a section about free access to in-game art assets, details about this will be published in the first blog.

20 Sep. 2024 Geism.字母(letter)