{"id":317,"date":"2026-03-13T13:49:41","date_gmt":"2026-03-13T05:49:41","guid":{"rendered":"https:\/\/geismgame.com\/?p=317"},"modified":"2026-03-16T16:24:31","modified_gmt":"2026-03-16T08:24:31","slug":"317","status":"publish","type":"post","link":"https:\/\/geismgame.com\/?p=317&lang=en","title":{"rendered":"Flan&#8217;s Series Income and cost, and BN&#8217;s review"},"content":{"rendered":"\n<p class=\"has-text-align-center\"><strong>Income (Unit: $)<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table class=\"has-fixed-layout\"><tbody><tr><td>Geism Total Revenue:<\/td><td>Geism Charity Contribution:<\/td><td>****<\/td><td>****<\/td><\/tr><tr><td>4753.46$<\/td><td>475.3$<\/td><td>****<\/td><td>****<\/td><\/tr><tr><td><strong>Flans&#8217;MS Total Revenue (Total Sales)<\/strong><br>\u2013 Release Date:2024.9.16:<\/td><td>MS Charity Contribution(10%):<\/td><td>First Month Revenue (Sales)<\/td><td>First Year Revenue (Sales)<\/td><\/tr><tr><td>3181.61$ (2264 copies)<\/td><td>318.16$<\/td><td>1409.13$ (877 copies)<\/td><td>3051.94$ (1847 copies)<\/td><\/tr><tr><td><strong>Flans&#8217;BN Total Revenue (Total Sales)<\/strong><br>\u2013 Release Date:2026.2.12\uff1a<\/td><td>BN Charity Contribution(10%):<\/td><td>First Month Revenue (Sales)<\/td><td>****<\/td><\/tr><tr><td>1571.85\u00a5 (978 copies)<\/td><td>157.18$<\/td><td>1571.85$ (978 copies)<\/td><td>****<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p>The income above has already excluded U.S. VAT, digital royalties, Value revenue share, etc. <br>(Data updated as of 2026.3.10)<\/p>\n\n\n\n<div style=\"height:100px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"has-text-align-center\"><strong>Development Costs <strong>(Unit: $)<\/strong><\/strong><\/p>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table class=\"has-fixed-layout\"><tbody><tr><td>Flan&#8217;MS \u2013 Total Dev Cost<\/td><td>EN Localization<\/td><td>JP Localization<\/td><td>KR Localization<\/td><td><\/td><td><\/td><td><\/td><td><\/td><td><\/td><td><\/td><\/tr><tr><td>642$<\/td><td>214$<\/td><td>214$<\/td><td>214$<\/td><td><\/td><td><\/td><td><\/td><td><\/td><td><\/td><td><\/td><\/tr><tr><td>Flan&#8217;BN \u2013 Total Dev Cost<\/td><td>EN Localization<\/td><td>JP Localization<\/td><td>KR Localization<\/td><td>RUS Localization<\/td><td>Music &amp; Partial Doujin Music Licensing<\/td><td>JP Voice Acting<\/td><td>3D + Pixel Anim<\/td><td><\/td><td><\/td><\/tr><tr><td>3746.6$<\/td><td>285.7$<\/td><td>285.7$<\/td><td>285.7$<\/td><td>???<\/td><td>828.5$<\/td><td>260.9$<\/td><td>1800$<\/td><td><\/td><td><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p>Paid assets from Fab, Asset Store, and Itch are not included in these numbers.<br><em>(Data updated as of 2026.3.10)<\/em><\/p>\n\n\n\n<div style=\"height:100px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"has-text-align-center\"><strong>Charity <strong>(Unit: $)<\/strong><\/strong><\/p>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table class=\"has-fixed-layout\"><tbody><tr><td>Total Charity Fund Pool<\/td><td>Remaining Charity Fund<\/td><td><\/td><td><\/td><td><\/td><td><\/td><td><\/td><td><\/td><td><\/td><td><\/td><\/tr><tr><td>475.3$<\/td><td>332.4$<\/td><td><\/td><td><\/td><td><\/td><td><\/td><td><\/td><td><\/td><td><\/td><td><\/td><\/tr><tr><td>Total Funds Used<\/td><td>Donation to Rural Teachers \u2013 2025.2.25<\/td><td><\/td><td><\/td><td><\/td><td><\/td><td><\/td><td><\/td><td><\/td><td><\/td><\/tr><tr><td>142.9$ (1000\u00a5)<\/td><td>142.9$ (1000\u00a5)<\/td><td><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<div style=\"height:100px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p><\/p>\n\n\n\n<p><br>About the New Project<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">1. About the New Rogue Mode<\/h2>\n\n\n\n<p>To be honest, I had already been thinking about this mode while I was still working on the main game.<\/p>\n\n\n\n<p>The typical node-based progression with random card rewards has already proven to work really well in many games. But for this project, it didn\u2019t quite feel like the right direction for two reasons.<\/p>\n\n\n\n<p>First, it doesn\u2019t really match the core idea behind our main campaign, which focuses heavily on free deck building. That\u2019s something I\u2019ve always wanted to keep.<\/p>\n\n\n\n<p>Second, there are already a lot of games using that exact formula. And I\u2019m pretty sure many of you\u2014just like me\u2014have spent quite a bit of time playing Slay the Spire 2 recently. Making yet another similar rogue mode would probably feel a bit repetitive.<br>(To be honest, after so many years, I\u2019m personally a little tired of the traditional roguelike structure myself.)<\/p>\n\n\n\n<p>So with this new mode, the goal is slightly different.<\/p>\n\n\n\n<p>It will still offer a rogue-style experience, but in the form of a short to mid-length story run. The overall feeling will like to the main part, but the structure will be adjusted to support shorter, more repeatable playthroughs.<\/p>\n\n\n\n<p>If your gaming instincts are sharp enough, the core experience might end up feeling somewhere between COC(right, call of cthulhu) and Night of Full Moon.<\/p>\n\n\n\n<p>As for the timeline: based on the current progress, this mode should be finished and released around May.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">2. About This New Game<\/h2>\n\n\n\n<p>The game was originally planned to release in December 2025, but in the end it slipped by two months.<\/p>\n\n\n\n<p>And honestly, I think it shows.<\/p>\n\n\n\n<p>The mid-to-late parts of the game were clearly rushed, and the final result still has quite a few rough edges.<\/p>\n\n\n\n<p>For example:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Chapter 2 ended up feeling too linear in its storytelling.<\/li>\n\n\n\n<li>Chapter 3 doesn\u2019t flow as smoothly as it should, and some transitions feel a bit abrupt.<\/li>\n\n\n\n<li>Chapter 4 simply doesn\u2019t have enough content.<\/li>\n\n\n\n<li>A lot of Flan\u2019s own story scenes are missing.<\/li>\n\n\n\n<li>And Remi\u2019s character arc is almost completely absent.<\/li>\n<\/ul>\n\n\n\n<p>There were also several intermission story segments that were planned during development, but they had to be completely cut because the original December 2025 schedule simply didn\u2019t leave enough time.<\/p>\n\n\n\n<p>And yet\u2026 even after cutting all that, the game still ended up releasing two months late.<\/p>\n\n\n\n<p>On top of that, a lot of time ended up going into building new content and handling testing builds, which meant the Remilia storyline I originally wanted to create never really got the attention it deserved either.<br><em>(awkward laugh)<\/em><\/p>\n\n\n\n<p>In any case, development of the main story for <em>BN<\/em> officially started in December 2024, and after one year and three months, it has finally come to an end.<\/p>\n\n\n\n<p>Looking back now, there are quite a few small issues that I simply didn\u2019t notice during development. Only after stepping away and reviewing things later did those problems become obvious.<\/p>\n\n\n\n<p>So yes\u2026 there are definitely quite a few regrets in terms of the final content.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Some Personal Thoughts<\/h2>\n\n\n\n<p>Now that this new project is finally finished, I feel like I\u2019ve been able to let go of some of the guilt I\u2019ve been carrying since <em>MS<\/em>.<\/p>\n\n\n\n<p>To be honest, hearing people describe it as \u201cjust a different skin\u201d can hurt quite a bit for anyone making Touhou-related content.<\/p>\n\n\n\n<p>But I don\u2019t blame people for saying that. Not at all.<\/p>\n\n\n\n<p>If anything, I understand that criticism very well myself.<\/p>\n\n\n\n<p>Looking back, <em>MS<\/em> wasn\u2019t really a very strong Touhou fan project\u2014whether in terms of being \u201cTouhou\u201d or even being \u201cfan work.\u201d<\/p>\n\n\n\n<p>The story logic was mainly built to serve this particular narrative series, rather than naturally fitting into the Touhou setting itself. And on top of that, my development skills at the time were still very much beginner-level.<\/p>\n\n\n\n<p>So honestly\u2026 the whole thing left me feeling pretty guilty for a long time.<\/p>\n\n\n\n<p>Sometimes it reminds me of &#8220;3rd Eye&#8221;, an amazing Touhou fan game released in 2019.<br>Of course, the creators behind that game are far more talented than I am.<\/p>\n\n\n\n<p>Still, little by little, as this Flandre series slowly becomes more complete, that heavy weight in my heart is finally starting to settle down.<\/p>\n\n\n\n<p>At this point, the only story directly related to Flandre that still remains is probably Nightmare Diary.<\/p>\n\n\n\n<p>As for Amio, there will likely be:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>a free update for MS sometime in the future<\/li>\n\n\n\n<li>and a new game set in Amio\u2019s world<\/li>\n<\/ul>\n\n\n\n<p>And honestly\u2026<br>I\u2019m just really glad that this whole series was able to reach a safe landing in the end.<\/p>\n\n\n\n<p>If I\u2019m being completely honest, when I work on this Flandre series, I still feel a bit like that same elementary school kid I used to be.<\/p>\n\n\n\n<p>Haha.<br>bye! love u <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Income (Unit: $) Geism To &hellip;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[54],"tags":[],"class_list":["post-317","post","type-post","status-publish","format-standard","hentry","category--en"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/geismgame.com\/index.php?rest_route=\/wp\/v2\/posts\/317","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/geismgame.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/geismgame.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/geismgame.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/geismgame.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=317"}],"version-history":[{"count":8,"href":"https:\/\/geismgame.com\/index.php?rest_route=\/wp\/v2\/posts\/317\/revisions"}],"predecessor-version":[{"id":329,"href":"https:\/\/geismgame.com\/index.php?rest_route=\/wp\/v2\/posts\/317\/revisions\/329"}],"wp:attachment":[{"href":"https:\/\/geismgame.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=317"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/geismgame.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=317"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/geismgame.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=317"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}